Black Clover: A Mage's Tale v2.0
This is a new world card. The old one is having problems. Play this while you wait!
A persistent Black Clover life-and-world simulation. Begin in any kingdom and era; canon is the world's default history, not your script. Five-page creator, a living grimoire, hidden multi-axis growth, living NPCs, economy, travel and continuous combat. · Labyrinth Survival-inspired deterministic physical inventory with compartments, equipment, weight, direct UI transfers, drop/retrieval and migrated saves. Magic Knight salaries and career pay model rebuilt on a 200,000-Yul rookie scale, five-class rank progression, calendar-driven no-AI salary accrual, approved merit bonuses, yen-inspired item costs and class-disparate civilian wages. All new price/pay tables beyond the Asta baseline are simulation estimates. | v21.4: physical home and squad lockers, deposit/withdraw banking, realistic purse denominations, direct-to-treasury Magic Knight salaries. | v21.5: leaner prompt (about half the always-on rules, tighter lore triggers, summary + latest 30 messages), engine-rolled world events, reorganized interface. | v21.14: strong foes are strong (canon power table, power gap, endure-or-run fights against far stronger foes, tougher attacks). v21.13: the inventory follows the story (taking clothes off, setting things down, picking them up), short-lived gear notes, regenerate rewinds travel and training. v21.12: squad roster (names, whereabouts, condition, recent joins). v21.11: world map rebuilt on a UWE-style generated world with fog of discovery, rivers, roads and a position fix. v21.10: AI labels for items and spells (free in the reply, plus a rare one-off classifier call), leaner variable headers. v21.9: squad robe / cloak slot, holsters, grimoire in its holder, unplaced items stowed in bags. v21.8.1: world map land stays aligned with places when zooming. v21.8: battle spells act like their descriptions (lances pierce, shields block, seals seal) with drag-to-aim. v21.7: story screen gives the narration most of the screen (compact header, one action row, Reading mode); distinct interface wording. v21.6.4: bottom bar above page content. v21.6.3: always-present back button. v21.6.2: renamed interface sections, hosted art. v21.6: real-time battle arena (fights and spars, no AI turn spent), a world map the interface draws from the story's own descriptions.